I never make a bomb on purpose unless I mean to match it up with a row zapper gem. However, I find bombs disruptive in general, because they take a second or two to detonate, in a way forcing me to wait until they are done, since I cannot work on making a gem fall to make a row of 4 when a bomb destroys all the stuff that's lined up so far! So I avoid making bombs unless I have a few row zappers that I can line up the bomb to clear out 3-rows H&V. The best ones are if you can combine a bomb with a row zapper, it removes 3 rows in Horizontal and Vertical directions. The game should not destroy the gamer's strategies. Occasionally I will make one and try and position it over a hard-to remove gem, but often the game runs out of matches on the board and resets itself, MOVING the row zapper that I had carefully been setting up to zap a particular gem. I do not worry about how many or where the row/column zappers are because they will match themselves and sometimes I can have 5 to 6 row zapper gems on the board and they end up triggering temselves quite fine. If you see good matches in a "2nd hardest to match" area like locks, do that, but keep a constant eye on the standalone rows or columns (or other really hard ones) and match those as soon as you see them.Īs for making row-zapping jewels by matching 4 at once, I leave those alone when they form. Start by concentrating on removing the most difficult ones to match up, like a standalone row at the top or sides.
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